Soccer's Journey The Five FunctionsBased on Jeremiah White III's Five Functions system and Handoff Between Systems model.
Seeing this as
Drag to move · scroll or pinch to zoom · click anywhere and you travel there · gold = an institution bears the risk

Your map

Soccer's Journey. A map, not a ladder.

Five functions shape every player: Play, Test, Learn, Choose, and Pathway. Four sit around the player, not above each other. The fifth arrives from outside. You can be in any of them at any age. Explore in any direction.

Works best on a desktop or tablet. Works on your phone too, with a smaller view.

Pathway is the fifth function.

It sits on the rim of the circle because it comes from outside: it switches on when an institution risks something on the player, money, a roster spot, a reputation, and switches off when the risk is withdrawn. It's gold on the map. Most of the map is not gold. That's normal.

Click anywhere. You travel there.

The white dot is you, the player's current state. Click a place and it walks the roads to get there. Roads you've walked stay lit. Select a place to see where it leads. Gold roads mean an institution is bearing the risk. Lit roads are where you've been. The lens bar at the top changes who the map is talking to: player, parent, coach or club.

You carry things off the map.

Twelve attributes get picked up as you explore. They are what the game leaves in a person, and they travel into every other kind of work. Nothing here is a verdict. It's terrain.

Based on Jeremiah White III's Five Functions system and Handoff Between Systems model. More at wsvlabs.com and whitesportventures.com.